Re:Vibe
The Problem
The Challenge
What
How
Why
The Opportunity and Solution
Design Outcomes
Design Process
The navigation flow played a pivotal role in shaping the development of this app, ensuring a user-centric design that caters specifically to the needs of older adults. By crafting a seamless and intuitive journey through the app, the navigation flow prioritized accessibility, ease of use, and concise interaction.
Pain Points
Couples don't involve singles to socialize
Difficult to find single friends
Friends/connections don't have same interests
Miss human interaction, feel caged.
Location and distance restricts dating and meeting people
Pain Points
Need a purpose to wake up every morning.
A purpose that helps motivate to move and engage in productive activities.
Idleness impacts their mental and physical well-being.
Need resources to find part-time/fun activities.
Pain Points
Don't have a car; fear driving at night.
Mobility issues
Financial constraints
Anxiety about traveling alone on public transport
Usability Findings
Most tasks performed by the users were successful, scoring 97.5%. The major concerns were icebreaker relevance, use, and sharing your experience, intentions, and motives. Users suggested some instructional feedback too, which was insightful. Usability testing proved to be a great tool to understand the gaps and help me refine the app for a better user experience.
The app achieved an impressive Net Promoter Score (NPS) of 40, reflecting users' high likelihood of recommending it to others. This exceptional score underscores the app's positive impact and the satisfaction users feel with its features and overall experience. The NPS of 40 indicates a strong endorsement and loyalty among the user base.
Pretotyping Findings
The pretotyping experiments yielded notable success as users exhibited significant interest in the concept, validating my risky assumptions with robust quantitative data, affirming the viability and appeal of the this app. All three risky assumptions were validated with a phenomenal success and I see good potential in where the concept lies.
I ran Pretotyping experiments for 20 days to test the premise of the idea. Fake front door landing page which was age restricted and encouraged the users to Sign up or Download the app. These targeted promotions helped me understand the Desirability, Feasibility and Viability of the solution.